Town: Vræ Limar Birěkhka

Vræ Limar Birěkhka

Vræ Limar Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceWækwìilbu District
Sub ProvenceMijujiaoyi Zone
RegionMaiddon Savannah
Founded1153
Community LeaderAdministrator Mocthel Trtêbê
Area5 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation12998 m (-305 ft)
Average Yearly Precipitation167 cm/y (65 in/y)
Population1223
Population Density244 people per km2 (611 people per mi2)
Town AuraAugury
Naming
Native nameVræ Limar Birěkhka
Pronunciation/vræ/ /ˈlimar/
Direct Translation[lavender] [version]
Translation[Not Yet Translated]

Vræ Limar Birěkhka (/vræ/ /ˈlimar/ [lavender] [version]) is a subtropical Town located in Mijujiaoyi Zone, Wækwìilbu District, within the Federation of Alveria.

The name Vræ Limar Birěkhka is derived from the Constructi language, as Vræ Limar Birěkhka was founded by Tselè Glêyê, who was culturaly Constructi.

Climate

Vræ Limar Birěkhka has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). Vræ Limar Birěkhka receives an average of 167 cm/y (65 in/y) of precipitation, most of which comes in the form of rain during the fall. Vræ Limar Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 12998 m (-305 ft) above sea level.

Overview

Vræ Limar Birěkhka was founded durring the late 13th century in summer of the year 1153, by Tselè Glêyê. The establishment of Vræ Limar Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Vræ Limar Birěkhka which required millitary assistance exterminate before the community could finish being built.

Vræ Limar Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Vræ Limar Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vræ Limar Birěkhka is buildings are arranged arround a network of crampt packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Vræ Limar Birěkhka's peasent-grade are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Vræ Limar Birěkhka makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Vræ Limar Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vræ Limar Birěkhka.

Vræ Limar Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vræ Limar Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vræ Limar Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vræ Limar Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vræ Limar Birěkhka's public wards, blessings, and other arcane systems.

Vræ Limar Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Vræ Limar Birěkhka's grid is powered by a boiler and turbine based power plant.

Vræ Limar Birěkhka's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vræ Limar Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vræ Limar Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Vræ Limar Birěkhka's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Vræ Limar Birěkhka there are unidentifiable people in the fog, but it seems to be okay.

The Smilodon, Homotherium near Vræ Limar Birěkhka are known to be almost tame, such that they can be put to domestic use.

Vræ Limar Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Wild Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4928 m2
    • Cattle and Similar Creatures: 305
    • Poultry: 3669
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

377 of Vræ Limar Birěkhka's population work within a Foundational Occupation.

773 of Vræ Limar Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 73 (6%) are noncontributers.

Points of Interest

Vræ Limar Birěkhka is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Vræ Limar Birěkhka is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Vræ Limar Birěkhka. The ice, snow, and wind killed 261 people, 228 livestock, and destroyed 49. The event is remembered as Cursed Fates's Breath.

History